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Text File  |  2009-03-30  |  3.4 KB  |  165 lines

  1.  
  2. [tilespec]
  3.  
  4. ; Format and options of this tilespec file:
  5. options = "+tilespec4"
  6.  
  7. ; A simple name for the tileset specified by this file:
  8. name = "Trident"
  9. priority = 5
  10.  
  11. ; TODO: add more overall information fields on tiles, 
  12. ; eg, description, authors, colors, etc.
  13.  
  14. ; Basic tile sizes:
  15. normal_tile_width  = 30
  16. normal_tile_height = 30
  17. small_tile_width   = 15
  18. small_tile_height  = 20
  19.  
  20. is_isometric = 0
  21. is_hex = 0
  22.  
  23. ; Use roadstyle 1 (old non-iso style)
  24. roadstyle = 1
  25.  
  26. ; Use fogstyle 0 (old iso style)
  27. fogstyle = 2
  28.  
  29. ; Use darkness style 3 (15 sprites)
  30. darkness_style = 4
  31.  
  32. ; offset the flags by this amount when drawing units
  33. unit_flag_offset_x = 0
  34. unit_flag_offset_y = 0
  35. city_flag_offset_x = 0
  36. city_flag_offset_y = 0
  37.  
  38. ; offset the units by this amount when drawing units
  39. unit_offset_x = 0
  40. unit_offset_y = 0
  41.  
  42. ; offset the citybar text by this amount (from the city tile origin)
  43. citybar_offset_y = 27
  44.  
  45. ; Font size (points) to use to draw city names and productions:
  46. city_names_font_size = 10
  47. city_productions_font_size = 10
  48.  
  49. ; These are special because they get freed and reloaded
  50. ; as required:
  51. main_intro_file    = "misc/intro"
  52. minimap_intro_file = "misc/radar"
  53.  
  54. ; Below, the graphics spec files; must be somewhere (anywhere) in 
  55. ; the data path. Order may be important for color allocation on 
  56. ; low-color systems, and if there are any duplicate tags (lattermost
  57. ; tag is used).
  58. files = 
  59.   "misc/colors.spec",
  60.   "misc/overlays.spec",
  61.   "misc/citybar.spec",
  62.   "trident/tiles.spec",
  63.   "misc/small.spec",
  64.   "trident/units.spec",
  65.   "trident/select.spec",
  66.   "misc/flags.spec",
  67.   "misc/shields.spec",
  68.   "misc/cursors.spec",
  69.   "trident/grid.spec",
  70.   "trident/roads.spec",
  71.   "misc/buildings.spec",
  72.   "misc/space.spec",
  73.   "misc/techs.spec",
  74.   "misc/treaty.spec",
  75.   "misc/icons.spec",
  76.   "trident/fog.spec",
  77.   "trident/cities.spec",
  78.   "trident/explosions.spec"
  79.  
  80. ; Include color definitions
  81. *include "misc/colors.tilespec"
  82.  
  83. ; Terrain info - see README.graphics
  84.  
  85. [layer0]
  86. match_style = "BOOL"
  87. match_types = "arctic", "desert", "forest", "grassland", "hills", "jungle", "mountains", "ocean", "plains", "swamp", "tundra"
  88.  
  89. [layer1]
  90. match_style = "BOOL"
  91. match_types = "ocean"
  92.  
  93. [terrain_arctic]
  94. is_blended = 0
  95. num_layers = 1
  96. layer0_match_style = "bool"
  97. layer0_match_type = "arctic"
  98. mine_sprite = "tx.oil_mine"
  99.  
  100. [terrain_desert]
  101. is_blended = 0
  102. num_layers = 1
  103. layer0_match_style = "bool"
  104. layer0_match_type = "desert"
  105. mine_sprite = "tx.oil_mine"
  106.  
  107. [terrain_forest]
  108. is_blended = 0
  109. num_layers = 1
  110. layer0_match_style = "bool"
  111. layer0_match_type = "forest"
  112.  
  113. [terrain_grassland]
  114. is_blended = 0
  115. num_layers = 1
  116. layer0_match_style = "bool"
  117. layer0_match_type = "grassland"
  118.  
  119. [terrain_hills]
  120. is_blended = 0
  121. num_layers = 1
  122. layer0_match_style = "bool"
  123. layer0_match_type = "hills"
  124. mine_sprite = "tx.mine"
  125.  
  126. [terrain_jungle]
  127. is_blended = 0
  128. num_layers = 1
  129. layer0_match_style = "bool"
  130. layer0_match_type = "jungle"
  131.  
  132. [terrain_mountains]
  133. is_blended = 0
  134. num_layers = 1
  135. layer0_match_style = "bool"
  136. layer0_match_type = "mountains"
  137. mine_sprite = "tx.mine"
  138.  
  139. [terrain_ocean]
  140. is_blended = 0
  141. num_layers = 2
  142. layer0_match_style = "bool"
  143. layer0_match_type = "ocean"
  144. layer1_match_style = "bool"
  145. layer1_match_type = "ocean"
  146. layer1_cell_type = "rect"
  147.  
  148. [terrain_plains]
  149. is_blended = 0
  150. num_layers = 1
  151. layer0_match_style = "bool"
  152. layer0_match_type = "plains"
  153.  
  154. [terrain_swamp]
  155. is_blended = 0
  156. num_layers = 1
  157. layer0_match_style = "bool"
  158. layer0_match_type = "swamp"
  159.  
  160. [terrain_tundra]
  161. is_blended = 0
  162. num_layers = 1
  163. layer0_match_style = "bool"
  164. layer0_match_type = "tundra"
  165.