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-
- [tilespec]
-
- ; Format and options of this tilespec file:
- options = "+tilespec4"
-
- ; A simple name for the tileset specified by this file:
- name = "Trident"
- priority = 5
-
- ; TODO: add more overall information fields on tiles,
- ; eg, description, authors, colors, etc.
-
- ; Basic tile sizes:
- normal_tile_width = 30
- normal_tile_height = 30
- small_tile_width = 15
- small_tile_height = 20
-
- is_isometric = 0
- is_hex = 0
-
- ; Use roadstyle 1 (old non-iso style)
- roadstyle = 1
-
- ; Use fogstyle 0 (old iso style)
- fogstyle = 2
-
- ; Use darkness style 3 (15 sprites)
- darkness_style = 4
-
- ; offset the flags by this amount when drawing units
- unit_flag_offset_x = 0
- unit_flag_offset_y = 0
- city_flag_offset_x = 0
- city_flag_offset_y = 0
-
- ; offset the units by this amount when drawing units
- unit_offset_x = 0
- unit_offset_y = 0
-
- ; offset the citybar text by this amount (from the city tile origin)
- citybar_offset_y = 27
-
- ; Font size (points) to use to draw city names and productions:
- city_names_font_size = 10
- city_productions_font_size = 10
-
- ; These are special because they get freed and reloaded
- ; as required:
- main_intro_file = "misc/intro"
- minimap_intro_file = "misc/radar"
-
- ; Below, the graphics spec files; must be somewhere (anywhere) in
- ; the data path. Order may be important for color allocation on
- ; low-color systems, and if there are any duplicate tags (lattermost
- ; tag is used).
- files =
- "misc/colors.spec",
- "misc/overlays.spec",
- "misc/citybar.spec",
- "trident/tiles.spec",
- "misc/small.spec",
- "trident/units.spec",
- "trident/select.spec",
- "misc/flags.spec",
- "misc/shields.spec",
- "misc/cursors.spec",
- "trident/grid.spec",
- "trident/roads.spec",
- "misc/buildings.spec",
- "misc/space.spec",
- "misc/techs.spec",
- "misc/treaty.spec",
- "misc/icons.spec",
- "trident/fog.spec",
- "trident/cities.spec",
- "trident/explosions.spec"
-
- ; Include color definitions
- *include "misc/colors.tilespec"
-
- ; Terrain info - see README.graphics
-
- [layer0]
- match_style = "BOOL"
- match_types = "arctic", "desert", "forest", "grassland", "hills", "jungle", "mountains", "ocean", "plains", "swamp", "tundra"
-
- [layer1]
- match_style = "BOOL"
- match_types = "ocean"
-
- [terrain_arctic]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "arctic"
- mine_sprite = "tx.oil_mine"
-
- [terrain_desert]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "desert"
- mine_sprite = "tx.oil_mine"
-
- [terrain_forest]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "forest"
-
- [terrain_grassland]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "grassland"
-
- [terrain_hills]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "hills"
- mine_sprite = "tx.mine"
-
- [terrain_jungle]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "jungle"
-
- [terrain_mountains]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "mountains"
- mine_sprite = "tx.mine"
-
- [terrain_ocean]
- is_blended = 0
- num_layers = 2
- layer0_match_style = "bool"
- layer0_match_type = "ocean"
- layer1_match_style = "bool"
- layer1_match_type = "ocean"
- layer1_cell_type = "rect"
-
- [terrain_plains]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "plains"
-
- [terrain_swamp]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "swamp"
-
- [terrain_tundra]
- is_blended = 0
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "tundra"
-